NEW WORLDQUEST: A GAME
TO PROMOTE GLOBAL UNDERSTANDING AND BUILD A WORLD COMMUNITY
 COPYRIGHTED 2004


Games are a unique way to model strategies and interactions among individuals. Games can also solve major crises, train war heroes, and more.

"New WorldQuest" is a problem-solving simulation and action game. The game is designed to promote communication and global understanding between diverse student populations in the college classroom and other educational settings; and, eventually will be tailored for secondary education and middle school students as well.

 Furthermore, this game is designed to launch the thinking toward a new paradigm that shapes cognition and behavior to instill in individuals  the importance of communication, cooperation, building cooperative structures; and, moving across differences, to resolve conflicts and develop strategies for the betterment of the nation and world.

The game in its entirety is not being published here because it is currently being pilot-tested. To summarize the main theme of the game we describe the following:

 A new world order is being created in an effort to transform humankind, bring peace to the world, and build coalitions and a new economic structure.  An advisory body of representative leaders from each nation across the world are meeting to develop visionary plans regarding the essential components of this "new world order." The group consists of scientists, social scientists, planners, technologists, economists, and other professionals.  They have formed a new corporation called The New WorldQuest Federation. The Federation has been given the authority by the United Nations to develop all rules and guidelines governing the new codes of conduct and international relations. The Federation has called for the forming of national and international coalitions representing diverse groups to plan and develop proposals for the creation of this new world order. They are particularly iinterested in coalitions addressing how they will transform the current world community, create working coalitions, and promote peace and productivity worldwide.

It is intended that this game can be used in several venues: 1) as a brief game over one class period or within the course of an hour to two hours and a half; 2) over a 2-3 day course session; 3) as a team final project where students can play the game for the entire semester. Further, it is intended that this game will eventually become an on-line game as well as one that can be purchased on CD or DVD-Rom.

While you cannot participate in the current game as it is being played by select students from several classes in psychology, reading, writing, and Islamic studies, you can view the progress reports and the final proposals currently being developed by the coalitions in this semester's pilot test.

Open or download PowerPoint presentation  about the game here:

WorldQuest-AmericanUniv.06.ppt

Open or download PowerPoint presentation about the game in Adobe PDF here:

WorldQuest-AmericanUniv.06.pdf



Thanks for your visit and I hope you enjoy WorldQuest.  
At some point in the future, I will offer the game to the Internet community, so it can be played by all, worldwide.

Rosalyn M. King
Professor of Psychology & Game Designer